{"author_name":"duskpn","cat":"LD #26","comments":[],"epoch":1367063100,"likes":2,"metadata":{"p_key":"45239","p_author":"duskpn","p_authorkey":"504958","p_urlkey":"80897","p_title":"Current status+full plans+indecision","p_cat":"LD #26","p_event":"LD26","p_time":"1367063100","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"504958","us_name":"duskpn","us_username":"duskpn","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>This is what I&#8217;ve got up to this point:<\/p>\n <p><a href=\"http:\/\/paulodevblog.com\/wp-content\/uploads\/Capturar4.png\"><img alt=\"Capturar4\" src=\"http:\/\/paulodevblog.com\/wp-content\/uploads\/Capturar4-300x204.png\" width=\"300\" height=\"204\" \/><\/a><\/p>\n <p>The player can move around and trees\/water are impassable. The level is loaded from a bmp image.<\/p>\n <p>Here&#8217;s the full plan for the game: it&#8217;s a Zelda-like stripped down to the bare bones. The player will be able to move around and shoot (&#8220;sword beam&#8221;) with a limited range.<\/p>\n <p>The basic idea is &#8220;explore, get treasure, explore&#8221;. There will be dungeons and caves with enemies to be killed and treasure. As the player collects more coins, his attack&#8217;s range and power increases.<\/p>\n <p>I&#8217;m not sure on what to do with health. I initially thought of doing a hunger bar, slowly depleting and recovered by enemy drops. After I thought of the coins, I thought of making each coin recover a little bit of like, in addition to increasing the player&#8217;s power slightly.<\/p>\n <p>Another option is to add separated hp drops, but maybe that would make it too complicated for this theme.<\/p>\n <p>tl;dr, the basic gameplay loop is:<\/p>\n <p>explore-&gt;find treasure-&gt;get stronger-&gt;find more treasure.<\/p>","time":"April 27th, 2013 6:45 am","title":"Current status+full plans+indecision"}