{"author_name":"Kyle Bolton","cat":"LD #26","comments":[],"epoch":1367061060,"likes":2,"metadata":{"p_key":"45272","p_author":"Kyle Bolton","p_authorkey":"21520","p_urlkey":"80930","p_title":"Some Screenshots","p_cat":"LD #26","p_event":"LD26","p_time":"1367061060","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"21520","us_name":"Kyle Bolton","us_username":"kylebolton","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>Shortly after getting a core mechanic put in place last night, I decided to get some sleep. \u00a0I woke up a couple of hours ago, and started making some proof of concept designs. \u00a0Here&#8217;s what I&#8217;ve come up with so far:<\/p>\n <div id=\"attachment_236724\" style=\"width: 310px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/Screen-Shot-2013-04-27-at-9.01.09-AM.png\"><img class=\"size-medium wp-image-236724\" alt=\"Level 1\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/Screen-Shot-2013-04-27-at-9.01.09-AM-300x224.png\" width=\"300\" height=\"224\" \/><\/a><p class=\"wp-caption-text\">Level 1<\/p><\/div>\n <div id=\"attachment_236725\" style=\"width: 310px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/Screen-Shot-2013-04-27-at-9.01.18-AM.png\"><img class=\"size-medium wp-image-236725\" alt=\"Level 2\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/Screen-Shot-2013-04-27-at-9.01.18-AM-300x226.png\" width=\"300\" height=\"226\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/Screen-Shot-2013-04-27-at-9.01.18-AM-300x226.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/Screen-Shot-2013-04-27-at-9.01.18-AM-550x414.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/Screen-Shot-2013-04-27-at-9.01.18-AM.png 846w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><p class=\"wp-caption-text\">Level 2<\/p><\/div>\n <div id=\"attachment_236726\" style=\"width: 310px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/Screen-Shot-2013-04-27-at-9.01.28-AM.png\"><img class=\"size-medium wp-image-236726\" alt=\"Level 3\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/Screen-Shot-2013-04-27-at-9.01.28-AM-300x223.png\" width=\"300\" height=\"223\" \/><\/a><p class=\"wp-caption-text\">Level 3<\/p><\/div>\n <p>The game&#8217;s core mechanic consists of rotating a De Stijl-esque environment. \u00a0The goal is to move the black sphere into the blue swathe, which will then load the next level. \u00a0Red swathes will reset the level. \u00a0I&#8217;ve been playing around with a few interesting ancillary mechanics, and my plan is to keep expanding upon the features until this concept reaches it&#8217;s logical conclusion. \u00a0I also want to put some effort into making the levels compositionally faithful to the art movement. \u00a0Finally, if I have time, I might experiment with different color palettes, which may or may not throw the player for a loop.<\/p>\n <p>For now, it&#8217;s time to take a little break and get something to eat. \u00a0Hope everyone else is having a good time!<\/p>","time":"April 27th, 2013 6:11 am","title":"Some Screenshots"}