{"author_name":"Cosine","cat":"LD #26","comments":[],"epoch":1367060160,"likes":0,"metadata":{"p_key":"45289","p_author":"Cosine","p_authorkey":"724","p_urlkey":"80947","p_title":"#26 \u2013 First journal entry","p_cat":"LD #26","p_event":"LD26","p_time":"1367060160","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"724","us_name":"Cosine","us_username":"\/author\/cosine\/","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>My typical LudumDare usually consists of finding some fairly simple puzzle mechanic that fits with the theme, getting the game done in about 8-10 hours, and polishing it up. I use GameMaker, an engine that I&#8217;m super familiar with, meaning I can program most anything that pops into my head with ease.<\/p>\n <p>But not this year. This year, things are changing. This year, I&#8217;m going to try and learn Unity, something I&#8217;ve been putting off for quite some time. This gives me the advantage of letting more people (read: getting more people to) play my game, since downloading a super simple game is a hassle, not to mention that GameMaker packs on some filesize because of its runner.<\/p>\n <p>I even considered making my game for Arduino, to attract the minimal audience, but I decided against it. I will be porting this game over to Arduino for my electronics class when this is all over, though.<\/p>\n <p>So, what&#8217;s the game about? I can&#8217;t really tell you, since part of the game is &#8220;minimal information.&#8221; It&#8217;ll be up to the player to figure out what the puzzle is, as well as how to interpret the minimal information about their environment. However, it&#8217;s based on a puzzle we should all be familiar with, which is fairly minimalistic in its design already. It won&#8217;t be a super exciting entry, but it should be worth my time to figure out how to program all of this.<\/p>","time":"April 27th, 2013 5:56 am","title":"#26 \u2013 First journal entry"}