Crawling progress

This is a very belated “I’m In!”, combined with a quick progress update. This is my sixth Ludum Dare, and I’ll be using Unity and maybe 3ds Max, as well as Audacity and possibly SFXR for audio.

I’m currently playing around with an idea for a game in which you play a traffic warden who has to run around and guide traffic around a city. I’m hoping for this to be as much Frogger as strategic puzzler. Letting drivers wait too long in traffic will give them road rage and have them tearing down the street, whether or not you’re standing in it.

However, my brain is working very slowly today, and suffering for Ludum Dare time panic. I have a feeling that building a traffic simulation might be a bit out of my grasp, and I’ll almost definitely extend my time to jam time, but still need a solid way to tackle traffic simulation.