Getting somewhere
Hi everyone,
I found a pitch and started working on the prototype 4 hours ago. It was pretty hard to come up with an idea, the theme is so open. The real difficulty is that I always try to be minimalistic in the way I design games such that when the theme is precisely about minimalism I just feel that I should just make any game and design it the same way I always do.
In the end it helped me go further and reach the fundamental meaning of minimalism, what it really represents. A form of revolution, a way to represent only what needs to be represented, it’s a form of optimization. I tried to create a game where the player has to do exactly that. Hopefully, the intentions will be met!
Anyway I found something and I hope that I will have time to finish it, I’m afraid I’ll have to design a lot of levels whereas I’ve never been able to tell whether I liked that or not. Very few games have proved me that I was a good level designer, so let’s see what happen…
Here is a little screenshot of the soon to be working prototype.
Courage mes amis !
Simon
