{"author_name":"Broxxar","cat":"LD #26","comments":[],"epoch":1367053560,"likes":1,"metadata":{"p_key":"45374","p_author":"Broxxar","p_authorkey":"22132","p_urlkey":"81033","p_title":"Getting tired but making progress","p_cat":"LD #26","p_event":"LD26","p_time":"1367053560","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"22132","us_name":"Broxxar","us_username":"broxxar","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>It&#8217;s 7am for me and I&#8217;ve been up since 2pm yesterday&#8230; Anyway, I changed my mind on what I wanted to do next, took a break from code to rig and animate my character:<\/p>\n <p><img class=\"alignnone\" alt=\"\" src=\"http:\/\/i.imgur.com\/Mygjx8q.png\" width=\"654\" height=\"334\" \/><\/p>\n <p><em>The animation for when he absorbs a colour makes it so much more satisfying&#8230;<\/em><\/p>\n <p>&nbsp;<\/p>\n <p>Back to code though, a little camera work is necessary. In the spirit of the competition, I&#8217;ll reveal that I am using a very short bit (basically 5 lines) of pre written code for smooth 2D camera following. If you happen to see this and and go, &#8220;hey I&#8217;m writing and C#\/Unity and I could use something like that!&#8221; here it is:<\/p>\n <p><a href=\"https:\/\/docs.google.com\/document\/d\/1oSKbE_VfXhCM6lMih7nfr0M9fOkiWgr4swkQsylrR-g\/edit?usp=sharing\" target=\"_blank\">FollowCharacter.cs<\/a><\/p>\n <p>Though it will likely need some tweaking, used a couple of magic numbers in there&#8230;<\/p>","time":"April 27th, 2013 4:06 am","title":"Getting tired but making progress"}