Decided on my game concept – Initial screenshots
So we’re now officially 7 hours into LD26, and I’ve finally decided on a game theme and started to implement the basics.
Thus far I have the initial level with concept lighting and controls implemented. See the screenshots for a better idea of whats completed already.
Basically you’re only able to see the area of the map thats immediately adjacent to you. You are tasked with finding the exit on each level, and to progress through a series of increasingly difficult levels.

There is no bounding box, so you are required to stay on the platforms to survive. If you fall outside of the bounds of the level, you will be immediately returned to the start of the level, and your time will be reset back to zero.
For this LD, I intend on implementing a global scoreboard and stats gathering to ensure the levels are progressively difficult, but not prohibitively challenging.

I think I can finish the bulk of this on day 1 (today). I will focus on the controls and some introductory levels to educate the player about the control systems and level interaction, before I head on to create more and more levels.
I hope you enjoy the screenshots! Let me know what you think!