Defining art style & scale

LD26Pic1

Currently I am playing around with my art style. I want to rely on silhouettes and subtle animations.

I think it looks ok, the color of fog will change during gameplay. I am not sure yet how or why, but I will figure it out while devving.

I had some optimization problems because all of my sprites are animated via custom script attached to them and when you have thousands of those scripts running all the same time Unity doesn’t like it. They are still here, but I just scaled the gameplay area down to get better performance. No time to make fancy optmizations.