{"author_name":"AngelDE98","cat":"LD #26","comments":[],"epoch":1367044560,"likes":0,"metadata":{"p_key":"45515","p_author":"AngelDE98","p_authorkey":"11776","p_urlkey":"81175","p_title":"Brainstorm: Minimalistic","p_cat":"LD #26","p_event":"LD26","p_time":"1367044560","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"11776","us_name":"AngelDE98","us_username":"angelde98","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>Minimalistic:<\/p>\n <p>&nbsp;<\/p>\n <p>Controls: UP DOWN LEFT RIGHT<\/p>\n <p>Gameplay: Get to the goal. Easy, right?<\/p>\n <p>Level count: As minimal as possible. Maybe only one.<\/p>\n <p>Mob count: None.<\/p>\n <p>Particle count: As less as possible, disabling them on Android for performance<\/p>\n <p>Art style: AMAP (as minimalistic as possible), maybe only black \/ white.<\/p>\n <p>Level generator? Maybe when I&#8217;ve got time left. I don&#8217;t want to make a game be dependent of a level generator.<\/p>\n <p>Game style: Minimalistic puzzle platformer. Nope, no keys. But Points.<\/p>\n <p>Code style: WHO CARES?!<\/p>\n <p>Player: Minimalistic &#8220;blob&#8221;, maybe deformed potato. Don&#8217;t get me wrong, I was on the team #votepotato<\/p>\n <p>Level design: Minimalistic? Not so much. Mainly a verry &#8220;straightforward&#8221; level design with secondary endings.<\/p>\n <p>Primary ending: Everything stays minimalistic.<\/p>\n <p>Secondary ending: Everything gets maximalistic.<\/p>\n <p>&nbsp;<\/p>\n <p>Good luck!<\/p>\n <p>&nbsp;<\/p>","time":"April 27th, 2013 1:36 am","title":"Brainstorm: Minimalistic"}