Video of my Core Mechanics!
My core game mechanic of absorbing an objects colour and gaining the ability to manipulate objects of the same colour is implemented.
Check it out here:
http://www.youtube.com/watch?v=w3eFCY74aL4&feature=youtu.be
Now the plan is to play around with this a bit and implement interactions other than simply free dragging including but not limited to: dragging with axis restrictions, rotation, destroying?
Then I’ll get into a bit of level creation/start working on whatever art assets I’ll need (while still keeping things of a minimalistic nature).