{"author_name":"Cybearg","cat":"LD #26","comments":[],"epoch":1367041440,"likes":1,"metadata":{"p_key":"45575","p_author":"Cybearg","p_authorkey":"22470","p_urlkey":"81235","p_title":"Randomization","p_cat":"LD #26","p_event":"LD26","p_time":"1367041440","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"22470","us_name":"Cybearg","us_username":"cybearg","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>So this is what a randomized playfield looks like:<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/pulse3.gif\"><img class=\"alignnone size-medium wp-image-235185\" alt=\"pulse3\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/pulse3-300x197.gif\" width=\"300\" height=\"197\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/pulse3-300x197.gif 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/pulse3-550x361.gif 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>I think that I&#8217;ll need to stick to pre-made playfields unless I can come up with a really clever way to make the game randomize cave-looking areas with enough space to maneuver so its&#8217; not completely unfair like this.<\/p>\n <p>The upside of having the stages pre-planned is that they&#8217;ll generally be of higher quality because they were intentionally designed to be a certain way. The downside, of course, is that they come to an end, and so does the game.<\/p>","time":"April 27th, 2013 12:44 am","title":"Randomization"}