{"author_name":"belickim","cat":"LD #26","comments":[],"epoch":1367041320,"likes":0,"metadata":{"p_key":"45581","p_author":"belickim","p_authorkey":"21358","p_urlkey":"81241","p_title":"In the begining there was chaos.","p_cat":"LD #26","p_event":"LD26","p_time":"1367041320","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"21358","us_name":"belickim","us_username":"belickim","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>So the theme is minimalism, uh well, its cool. I woke up earlier this morning (it is 9:35 am right now in here) took some time to think about game design and after a few sketches and notes I actually stared to code. The title is <em>theseus.f<\/em>, the looks and mechanics will remain a <em>secret to everyone<\/em> for a while \ud83d\ude1b<\/p>\n <p>If anybody is curious how my development goes I created a github repo: <a href=\"https:\/\/github.com\/mbelicki\/theseus.f\">https:\/\/github.com\/mbelicki\/theseus.f <\/a>(right now there&#8217;s only some basic SDL bootstraping code, I wrote a minute ago).<\/p>","time":"April 27th, 2013 12:42 am","title":"In the begining there was chaos."}