Progress Update 1

I’m pretty happy where I am at this point. I have a good portion of the core game engine put together, and have a small demo available to play with. The graphics are all very crappy placeholder (which is different from my approach the last two times where I jumped into doing final artwork right at the beginning). You can try a very, very early build Here if you like. You will need the XNA redistributables though to play.
For at least part of the minimalism theme I’m going for a minimal control scheme (As I have built poor controls in previous games). The only controls in the game will be left and right (with an additional button to reset a level if stuck).
In any case, it’s late here. Time for bed.