{"author_name":"Ashambles","cat":"LD #26","comments":[],"epoch":1367038080,"likes":1,"metadata":{"p_key":"45630","p_author":"Ashambles","p_authorkey":"507498","p_urlkey":"81290","p_title":"Intermission","p_cat":"LD #26","p_event":"LD26","p_time":"1367038080","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"507498","us_name":"Ashambles","us_username":"Ashambles","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>I have no new screenshot because the game looks pretty much as it did before, but now I have keyboard and mouse movement and collision detection. I decided not to animate the character sprites, though, so that&#8217;s less art to make. One might even say <em>minimal<\/em> art. Eh-hmm.<\/p>\n <p>So here&#8217;s what I&#8217;m at:<\/p>\n <ul>\n <li>2d isometric anti-RPG in which the character loses levels and power as he or she progresses.<\/li>\n <li>Story-wise, you must find 7 cities by exploring an overland map. Each city has a sort of central temple with a guardian. To make it through to the guardian you must put treasure in urns, crates, etc. Once you defeat the guardian you &#8220;advance&#8221; to the next lower level and have to choose a power to give up.<\/li>\n <li>Once you reach level 0 you win! Yay!<\/li>\n <li>The powers you have make it easier to overcome obstacles, so the cities become harder to traverse but not impossible.<\/li>\n <\/ul>\n <p>To-Do Next:<\/p>\n <ul>\n <li><span style=\"line-height: 13px\">Define powers and obstacles<\/span><\/li>\n <li>Get it to a playable state with one city map<\/li>\n <li>Real art instead of placeholder art<\/li>\n <li>Build levels<\/li>\n <li>Test test test<\/li>\n <\/ul>\n <p>Now to sleep.<\/p>","time":"April 26th, 2013 11:48 pm","title":"Intermission"}