{"author_name":"artctrl","cat":"LD #26","comments":[],"epoch":1367034240,"likes":0,"metadata":{"p_key":"45701","p_author":"artctrl","p_authorkey":"17538","p_urlkey":"81361","p_title":"SpotWalker Process: First 3 hours","p_cat":"LD #26","p_event":"LD26","p_time":"1367034240","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"17538","us_name":"artctrl","us_username":"artctrl","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>Update on<a href=\"http:\/\/www.ludumdare.com\/compo\/\"> LD48 <\/a>so far. The theme is Minimalism.\u00a0I&#8217;ve given it the name SpotWalker. It was a random name and the only reason why I did this is because i created spots on textures. Anyway, so far I&#8217;ve done a page of notes with a quick sketch, created some minimal 3d assets in Blender (my 3d assets are usually minimal anyway), textured (again minimal), and exported these off as .obj. I now plan to import these into Unity and create a level. I think I&#8217;ll do something first person.<\/p>\n <p>Check it out on <a href=\"https:\/\/github.com\/artctrl\/SpotWalker-LD48\/branches\">GITHUB<\/a>!<\/p>\n <p>Here&#8217;s screenshots of process so far:<\/p>\n <div id=\"attachment_192\" style=\"width: 210px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/brobeur.com\/wp-content\/uploads\/2013\/04\/DSC_7459.jpg\"><img class=\"size-medium wp-image-192\" alt=\"DSC_7459\" src=\"http:\/\/brobeur.com\/wp-content\/uploads\/2013\/04\/DSC_7459-200x300.jpg\" width=\"200\" height=\"300\" \/><\/a><p class=\"wp-caption-text\">Notes taken from Wikipedia. Quick minimal sketch of my cousin playing games<\/p><\/div>\n <div id=\"attachment_193\" style=\"width: 293px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/brobeur.com\/wp-content\/uploads\/2013\/04\/ld48-2.png\"><img class=\"size-medium wp-image-193\" alt=\"ld48-2\" src=\"http:\/\/brobeur.com\/wp-content\/uploads\/2013\/04\/ld48-2-283x300.png\" width=\"283\" height=\"300\" \/><\/a><p class=\"wp-caption-text\">Models in blender. More poly count with further back<\/p><\/div>\n <div id=\"attachment_194\" style=\"width: 310px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/brobeur.com\/wp-content\/uploads\/2013\/04\/ld48-3.png\"><img class=\" wp-image-194\" alt=\"ld48-3\" src=\"http:\/\/brobeur.com\/wp-content\/uploads\/2013\/04\/ld48-3-300x269.png\" width=\"300\" height=\"269\" \/><\/a><p class=\"wp-caption-text\">Wireframe of assets<\/p><\/div>\n <div id=\"attachment_195\" style=\"width: 310px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/brobeur.com\/wp-content\/uploads\/2013\/04\/ld48-4.png\"><img class=\" wp-image-195\" alt=\"ld48-4\" src=\"http:\/\/brobeur.com\/wp-content\/uploads\/2013\/04\/ld48-4-300x278.png\" width=\"300\" height=\"278\" \/><\/a><p class=\"wp-caption-text\">UV map texture painting in GIMP. Similar idea with all texutres<\/p><\/div>\n <div id=\"attachment_201\" style=\"width: 310px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/brobeur.com\/wp-content\/uploads\/2013\/04\/ld48-5.png\"><img class=\" wp-image-201\" alt=\"ld48-5\" src=\"http:\/\/brobeur.com\/wp-content\/uploads\/2013\/04\/ld48-5-300x226.png\" width=\"300\" height=\"226\" \/><\/a><p class=\"wp-caption-text\">Textures applied to the models. Minimal!<\/p><\/div>\n <p><a href=\"http:\/\/brobeur.com\/wp-content\/uploads\/2013\/04\/ld481.png\"><img class=\"alignnone size-medium wp-image-196\" alt=\"ld481\" src=\"http:\/\/brobeur.com\/wp-content\/uploads\/2013\/04\/ld481-270x300.png\" width=\"270\" height=\"300\" \/><\/a> <a href=\"http:\/\/brobeur.com\/wp-content\/uploads\/2013\/04\/ld48-bak2.png\"><img class=\"alignnone size-medium wp-image-197\" alt=\"ld48-bak2\" src=\"http:\/\/brobeur.com\/wp-content\/uploads\/2013\/04\/ld48-bak2-300x300.png\" width=\"300\" height=\"300\" \/><\/a> <a href=\"http:\/\/brobeur.com\/wp-content\/uploads\/2013\/04\/ld48-bomv-2.jpg\"><img class=\"alignnone size-medium wp-image-198\" alt=\"ld48-bomv-2\" src=\"http:\/\/brobeur.com\/wp-content\/uploads\/2013\/04\/ld48-bomv-2-300x300.jpg\" width=\"300\" height=\"300\" \/><\/a> <a href=\"http:\/\/brobeur.com\/wp-content\/uploads\/2013\/04\/ld48-shape2.jpg\"><img class=\"alignnone size-medium wp-image-199\" alt=\"ld48-shape2\" src=\"http:\/\/brobeur.com\/wp-content\/uploads\/2013\/04\/ld48-shape2-300x300.jpg\" width=\"300\" height=\"300\" \/><\/a> <a href=\"http:\/\/brobeur.com\/wp-content\/uploads\/2013\/04\/ld48-top2.png\"><img class=\"alignnone size-medium wp-image-200\" alt=\"ld48-top2\" src=\"http:\/\/brobeur.com\/wp-content\/uploads\/2013\/04\/ld48-top2-300x300.png\" width=\"300\" height=\"300\" \/><\/a> <a href=\"http:\/\/brobeur.com\/wp-content\/uploads\/2013\/04\/ld48-6.png\"><img class=\"alignnone size-medium wp-image-202\" alt=\"ld48-6\" src=\"http:\/\/brobeur.com\/wp-content\/uploads\/2013\/04\/ld48-6-300x165.png\" width=\"300\" height=\"165\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/3d\/\" rel=\"tag\">3D<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/blender\/\" rel=\"tag\">blender<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/model\/\" rel=\"tag\">model<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/screenshot\/\" rel=\"tag\">screenshot<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/texture\/\" rel=\"tag\">Texture<\/a><\/p>","time":"April 26th, 2013 10:44 pm","title":"SpotWalker Process: First 3 hours"}