def

Note to self: don’t use spaces before/after the equals sign in a def statement.

Also, for some reason, batari basic doesn’t like me to use the name “pulse” on its own. *shrug*

Anyway, got the basic pulse working. It fades the playfield (currently set and not randomly generated yet) to an increasing color, then fades back out to black. I’m using the standard batari basic kernel, since I’ll need working collision detection.

pulse1

 

I may invest in no_blank_lines, though if I recall, that may mean losing my missile 0, which is out of the question. May just have to deal with those obvious batari basic lines.

Comments

27. Apr 2013 · 03:38 UTC
This is looking great already!!