{"author_name":"duskpn","cat":"LD #26","comments":[{"author_name":"","time":"April 26, 2013 10:32 pm","epoch":1367033520,"text":"I have some code from an old project which does exactly this,<br \/>\n However, if you find Notch&#8217;s Ludum Dare entry prelude of the chambered.<br \/>\n Look at the source for that, he does the ame thing for his map. it&#8217;s 3D but it&#8217;s the same concept","spam":"N"},{"author_name":"paulopn","time":"April 26, 2013 10:34 pm","epoch":1367033640,"text":"Thanks!","spam":"N"}],"epoch":1367033400,"likes":0,"metadata":{"p_key":"45718","p_author":"duskpn","p_authorkey":"504958","p_urlkey":"81378","p_title":"progress,progress\u2026","p_cat":"LD #26","p_event":"LD26","p_time":"1367033400","p_likes":"0","p_comments":"2","p_status":"UPD5","us_key":"504958","us_name":"duskpn","us_username":"duskpn","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>I made a mockup of my game:<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/Capturar.png\"><img class=\"alignnone size-medium wp-image-234482\" alt=\"Capturar\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/Capturar-300x200.png\" width=\"300\" height=\"200\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/Capturar-300x200.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/Capturar-550x367.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/Capturar.png 1022w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>and now I have something like this (the map tiles are random, for testing)<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/Capturar2.png\"><img class=\"alignnone size-medium wp-image-234486\" alt=\"Capturar2\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/Capturar2-300x204.png\" width=\"300\" height=\"204\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p>I&#8217;m having some trouble building the map, though. My idea is to draw the map on a bitmap image and read each pixel, drawing different objects depending on the pixel&#8217;s color. Does anyone have any idea on how I can achieve this? (Using libgdx)<\/p>\n <p>&nbsp;<\/p>","time":"April 26th, 2013 10:30 pm","title":"progress,progress\u2026"}