Bitter Irony
I joined the Compo in hopes of having a public place in which to demonstrate that Twine doesn’t have to be minimalist, doesn’t have to be short, and doesn’t have to rely on extensions. I was planning to create a game that tailored itself to the player. I was one of the hundreds that downvoted minimalism. I didn’t think it’d even make the top ten.
After all, we’ve got 48 hours. It’s all minimalist.
Guess I was wrong. So, I’m using a minimalist language known for it’s minimalist style choices. And I need to do something that stands out as embracing minimalism.
Wikipedia was my savior. Thinking about minimalism as an art opened up a new avenue. What Minimalism was actually about…
So, I’ve embarked on the path of making a mystery game, where the point is to strip the surroundings until the truth is the only thing that remains. To this end, you have ten “items” that can be used to remove certain details. You, the detective, are armed with only the Knox Decalogue. Well, a modified version there-of.
There are, of course, going to be a few Easter Eggs.