LD26: Begin.

Really intrigued by Erik Nitsche’s modernist style…

Erik Nitsche

Of course, the theme has me thinking of John Cage and his peers.

Meginnis’s “Navigators” suggests itself, too. What if we begin with an overpowered Monty Haul-campaign hero and in order to win, the player must leave behind precious items and take on burdensome handicaps until a minimalist nirvana is reached?

People have complained about “minimalism” being an aesthetic, rather than a game theme. Who would deny that past LD results have–broadly speaking–badly needed some design sense?

Perfection is achieved, not when there is nothing more to add, but when there is nothing more to take away. – Antoine de Saint Exupéry

Using WebGL and HTML5. Get out yer Chrome.