{"author_name":"Ashambles","cat":"LD #26","comments":[],"epoch":1367026920,"likes":1,"metadata":{"p_key":"45831","p_author":"Ashambles","p_authorkey":"507498","p_urlkey":"81491","p_title":"Two walls and a tile walk into a bar","p_cat":"LD #26","p_event":"LD26","p_time":"1367026920","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"507498","us_name":"Ashambles","us_username":"Ashambles","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>I have two walls, a tile, and the beginnings of a design doc. I&#8217;m thinking I&#8217;ll use GameMaker Studio. Here&#8217;s my ideas<\/p>\n <p><strong><span style=\"font-family: 'Lucida Console', monospace\">Minimalism<\/span><\/strong><\/p>\n <p><span style=\"font-family: 'Lucida Console', monospace\">Anti-RPG<\/span><\/p>\n <p><span style=\"font-family: 'Lucida Console', monospace\">7 cities<\/span><\/p>\n <p><span style=\"font-family: 'Lucida Console', monospace\">Your goal is to find the 7 cities of gold. You can get hints by talking to and trading with the natives. In the cities, you have to put gold into the urns, boxes, etc, to proceed. Once you finish each city, you lose a level and have to give up a power.<\/span><\/p>\n <p><span style=\"font-family: 'Lucida Console', monospace\">You start with 7 powers.<\/span><\/p>\n <p><span style=\"font-family: 'Lucida Console', monospace\"><strong>Map<\/strong>:<\/span><\/p>\n <ul>\n <li><span style=\"font-family: 'Lucida Console', monospace\">Isometric color block art with shadows<\/span><\/li>\n <li><span style=\"font-family: 'Lucida Console', monospace\">Characters are stick-like figures with simple animations<\/span><\/li>\n <li><span style=\"font-family: 'Lucida Console', monospace\">Overland map with terrain tiles, trees, etc<\/span><\/li>\n <li><span style=\"font-family: 'Lucida Console', monospace\">Scrolling map<\/span><\/li>\n <li><span style=\"font-family: 'Lucida Console', monospace\">City maps are like dungeons or mazes with a central temple-like structure where the \u201cboss\u201d resides<\/span><\/li>\n <\/ul>\n <p><strong><span style=\"font-family: 'Lucida Console', monospace\">Character<\/span><\/strong><\/p>\n <ul>\n <li><span style=\"font-family: 'Lucida Console', monospace\">Your character starts at level 7 with 7 powers<\/span><\/li>\n <li><span style=\"font-family: 'Lucida Console', monospace\">You expend chi?<\/span><\/li>\n <li><span style=\"font-family: 'Lucida Console', monospace\">Lose a level and a power when you defeat a \u201cboss\u201d<\/span><\/li>\n <\/ul>\n <p><strong><span style=\"font-family: 'Lucida Console', monospace\">Challenges<\/span><\/strong><\/p>\n <ul>\n <li><span style=\"font-family: 'Lucida Console', monospace\">The cities should be possible to solve with only one power but easier\/faster with more powers<\/span><\/li>\n <li><span style=\"font-family: 'Lucida Console', monospace\">Cities possibly randomly generated?<\/span><\/li>\n <li><span style=\"font-family: 'Lucida Console', monospace\">Obstacles as well as enemies<\/span><\/li>\n <li><span style=\"font-family: 'Lucida Console', monospace\">Should the cities adapt to your level? That way you don&#8217;t have to travel around too much and \u201ccome back to\u201d a city.<\/span><\/li>\n <li><span style=\"font-family: 'Lucida Console', monospace\">For replayability, all this should be randomized, but <b>playability<\/b> first.<\/span><\/li>\n <\/ul>\n <div id=\"attachment_233937\" style=\"width: 310px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/shot-0005.png\"><img class=\"size-medium wp-image-233937\" alt=\"Drawing a wall in Paint.net\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/shot-0005-300x236.png\" width=\"300\" height=\"236\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/shot-0005-300x236.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/shot-0005.png 487w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><p class=\"wp-caption-text\">Two walls and a tile in Paint.net<\/p><\/div>\n <p>&nbsp;<\/p>","time":"April 26th, 2013 8:42 pm","title":"Two walls and a tile walk into a bar"}