I’m in! ((And live streaming the full jam entry))

So, last year was my last LD entry, with Rude Bear

http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=19499

The original Rude Bear: the tale of a good bear turned yob.

 

I came 9th in the jam for humour and 72nd overall. Thanks to everyone who voted, for that. It made my weekend.

This year, the plan at the moment is to do Rude Bear Rises, the prequel to Rude Bear, in glorious 8 bit, exploring how Rude Bear became a violent delinquent in the first place.

My mate Antony, who drew the original images, is going to do lovely 8 bit versions of them.

2D Physics Engine in Unity3D

2D Physics Engine in Unity3D

So far I’ve made a way of translating 2D planes in Unity3D into collidable objects. Essentially I’ve written a convoluted (and fairly bad) collision detection system using loads of rays which determine the UV of some secret underlayed red/blue/black backgrounds (where red = active object, blue = background, black = passable), and by looking at the pixels of the things you’re about to hit, it can determine if there’s an obstacle in your way.

I’m streaming the whole process at http://www.twitch.tv/vorpalgames/ if anyone wants to watch.

Anyway, see you in 68 hours (or whatever it is)! I might keep semi regular updates here.

Tags: Ludum Dare Rude Bear