{"author_name":"geckojsc","cat":"LD #26","comments":[],"epoch":1367017920,"likes":0,"metadata":{"p_key":"46060","p_author":"geckojsc","p_authorkey":"5246","p_urlkey":"81721","p_title":"I\u2019m in!","p_cat":"LD #26","p_event":"LD26","p_time":"1367017920","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"5246","us_name":"geckojsc","us_username":"geckojsc","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>Hey, this is going to be my 2nd Ludum Dare! My first one was for LD21 &#8216;Escape&#8217;, where I made a Flixel platformer, which went pretty successfully apart from some audio and level design issues.<\/p>\n <p>This time I shall be using my own game engine called <a title=\"Vamos\" href=\"https:\/\/github.com\/geckojsc\/vamos\">Vamos<\/a>, which is a FlashPunk-style library written in the <a href=\"http:\/\/ooc-lang.org\/\">ooc <\/a>programming language using SDL 2.0.\u00a0I&#8217;ll likely be using Renoise for music, Fireworks and Graphics Gale for sprites, and Ogmo Editor for maps\/levels (using the Tiny-XML library to read the level data). The mixer in my engine isn&#8217;t working yet, so I&#8217;ll be using another ooc library called <a href=\"https:\/\/github.com\/nddrylliog\/bleep\">bleep <\/a>to play back sounds.<\/p>\n <p>I&#8217;m really looking forward to this. I&#8217;ll admit I&#8217;m anxious about writing a desktop game in 48 hours &#8211; there&#8217;s a lot more things that can go wrong compared to Flash &#8211; but being able to write a game in my own engine will be a cool achievement.<\/p>\n <p>Good luck guys!<\/p>","time":"April 26th, 2013 6:12 pm","title":"I\u2019m in!"}