{"author_name":"Riley Adams","cat":"LD #26","comments":[{"author_name":"","time":"April 26, 2013 4:00 pm","epoch":1367010000,"text":"Cool I like Oryx&#8217;s state stack.  That probably helps decouple initializing and destroying one state within another.","spam":"N"}],"epoch":1367008980,"likes":2,"metadata":{"p_key":"46192","p_author":"Riley Adams","p_authorkey":"1503","p_urlkey":"81853","p_title":"I\u2019m in!","p_cat":"LD #26","p_event":"LD26","p_time":"1367008980","p_likes":"2","p_comments":"1","p_status":"UPD5","us_key":"1503","us_name":"Riley Adams","us_username":"praetor57","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>It&#8217;s been a long while since I&#8217;ve done a Ludum Dare, I had a good run of 4 or 5 LDs a few years ago, but I haven&#8217;t been able to do any recently, let&#8217;s see if we can turn that around&#8230;<\/p>\n <p>I&#8217;m gonna make something 3D, using C++. I&#8217;ll be using an incomplete but mostly functional game engine I made a couple years ago (<a href=\"https:\/\/github.com\/RileyA\/OryxEngine\">https:\/\/github.com\/RileyA\/OryxEngine<\/a>) which uses Ogre3d, OpenAL, bullet physics, and a few other odds and ends. I&#8217;ll be developing on Linux, but trying to keep it working on Windows as I go (I might set up an old Windows laptop as a buildbot if I have time in the next few hours).<\/p>\n <p>I&#8217;ll be using Blender for modeling, Gimp for textures, and sfxr or something for some simple SFX.<\/p>\n <p>The workspace:<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2013\/04\/26\/im-in-1483\/workspace-23\/\" rel=\"attachment wp-att-232211\"><img class=\"alignnone size-large wp-image-232211\" alt=\"workspace\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/workspace-550x366.jpg\" width=\"550\" height=\"366\" \/><\/a><\/p>","time":"April 26th, 2013 3:43 pm","title":"I\u2019m in!"}