{"author_name":"Ithildin","cat":"LD #26","comments":[],"epoch":1367006640,"likes":0,"metadata":{"p_key":"46219","p_author":"Ithildin","p_authorkey":"15664","p_urlkey":"81881","p_title":"I might be in","p_cat":"LD #26","p_event":"LD26","p_time":"1367006640","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"15664","us_name":"Ithildin","us_username":"\/author\/ithildin\/","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>Still thinking about joining. The theme will be a decisive factor, so I&#8217;ll try to brainstorm a bit with the final voting list.<\/p>\n <p>Tools:<br \/>\n &#8211; If I&#8217;m feeling particularly bold, I might use Unity\/C#. As that&#8217;s unlikely, I&#8217;ll probably stick with\u00a0AS3 + Starling using Flashdevelop, and reuse the core classes from my previous entry, <a title=\"Conquer all the castles!\" href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-25\/?action=preview&amp;uid=15664\">Conquer all the castles!<\/a><br \/>\n &#8211; Photoshop and, depending on the game, perhaps Tiled and Texturepacker<br \/>\n &#8211; sfxr, probably, for sound effects. I&#8217;m still undecided about music, though.<\/p>\n <p>The dungeon:<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/20130426_234915.jpg\"><img class=\"alignnone size-medium wp-image-232003\" alt=\"20130426_234915\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/20130426_234915-300x168.jpg\" width=\"300\" height=\"168\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/20130426_234915-300x168.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/20130426_234915-550x309.jpg 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>","time":"April 26th, 2013 3:04 pm","title":"I might be in"}