{"author_name":"alwaysinbeta","cat":"LD #26","comments":[],"epoch":1367006520,"likes":0,"metadata":{"p_key":"46221","p_author":"alwaysinbeta","p_authorkey":"9420","p_urlkey":"81883","p_title":"I\u2019m in for my 2nd LD","p_cat":"LD #26","p_event":"LD26","p_time":"1367006520","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"9420","us_name":"alwaysinbeta","us_username":"alwaysinbeta","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>Second LD. Have been tidying up my base code and jotting ideas down for the final round themes in preparation.<\/p>\n <p>Not going to have that much time to dedicate over the weekend so I\u2019m going to try to keep it simple and focussed.<\/p>\n <p>Code-wise I\u2019ll be using my framework at <a href=\"https:\/\/github.com\/ianmcgregor\/games\">https:\/\/github.com\/ianmcgregor\/games<\/a> along with the <a href=\"http:\/\/gamua.com\/starling\/\">Starling<\/a> rendering engine,\u00a0<a href=\"http:\/\/napephys.com\/\">Nape<\/a> physics engine and <a href=\"http:\/\/www.ogmoeditor.com\/\">Ogmo<\/a>\u00a0level editor.<\/p>\n <p>Tools I&#8217;ll use are: FDT, PhotoShop, TexturePacker, Sfxr and Audacity.<\/p>","time":"April 26th, 2013 3:02 pm","title":"I\u2019m in for my 2nd LD"}