Once more into the breach

I’m in for the compo. Too bad about the potato theme, though…

Editor: Sublime Text 2
Language: Haxe/NME
Framework: HaxePunk, HaxePunk-AI, Ash-Haxe
Visuals: Photoshop, FilterForge
Audio: Audacity, VLC, Bfxr, Autotracker-py
Version Control: Git

I’ll be using the Ash entity system. I’ve written some components, systems, and views in a prior game that I may want to pilfer leverage for the compo. You can find that base code on GitHub. Dead Grinder is not really a game at this moment, so much as it’s a pile of code that could theoretically be reassembled into something resembling a game given additional effort.

Good luck everyone!

Tags: Ash, haXe, haxepunk, nme

Comments

GreaseMonkey
26. Apr 2013 · 20:31 UTC
Some time into the compo I might release a Windows build of sackit + a converter, so you don’t have to put up with a shittily-interpolated output like VLC does.