Ludum Dare 48 #26: My First Ludum Dare
This is going to be my first Ludum Dare. I’m pretty nervous.
Here are my choice for tools, libraries, etc. so far:
- Language: C++
- IDE: Visual Studio Express 2012
- Libraries: SDL
- Art: GIMP
- Platform: Windows
My goal for this competition is just to complete a game, and keep it simple. I want to work on scope control and focus. It will be a plus if I get any decent scores. I’m going to be spending most of my time until the start time making sure I can quickly bash out the basic code for setting up the windows, rendering, update, etc.
Here’s my game plan from the start time so far:
- Friday Night – Saturday Night
- Get basic program up and running [window, rendering, update, fps control, input].
- Create a basic game state control [nothing too complicated].
- Get something moving based of of input.
- Plan the game elements I want to implement.
- Break the game elements into there gameplay atoms, and check the scope of the game.
- Start implementing the high priority gameplay atoms, such as movement, attacking, GUI, etc.
- Get the core gameplay implemented.
- Sunday
- Start polishing the game, and looking for bugs.
- Add more/extend features if QA is finished early enough.
- Finish quality control at least 2-3 hours before the end time.
- Submit.
My current idea is to create a dungeon crawler style game, assuming it works with the theme. My priorities for the game are as follows:
- Core Gameplay
- Basic Art
- Extended Gamplay
- Polished Art
- Sound/Music
I will be hosting my game on my website here:
http://benshutt.com/[Projects]/LD48-26/
Tags: 2D, C++, first compo, LD #26, LD#26, ld48, ld48_26, SDL, Visual Studio 2012