In for the very first time
So I’ve decided to take part in my very first Ludum Dare. Yeah, I’m probably gonna fail so hard at this but then again what better way to level up your game dev skills than to take part in a 48/72 hour game development contest ๐
Gonna try for the compo but chances are, I’ll end up submitting for the jam even though I have work on Monday. Anyway…
Likely Tools:
Language: C#
Engines/Frameworks: XNA/Possibly Monogame
IDE: Visual Studio 2010
Art: Positech’s Explosion Generator(in case I need something of the kaboom kind), bvanschooten’s Random Sprite Generator, Paint.Net (I can’t even draw to save my life so content generators for the win XD)
Sound and Music: bfxr, autotracker with schism tracker, otomata/circuli, audacity (for general cleanup)
Misc: A notepad+pen (for jotting down ideas as well as going through problems step by step in case things go wrong)