{"author_name":"TarikaOne","cat":"LD #26","comments":[],"epoch":1366997940,"likes":3,"metadata":{"p_key":"46298","p_author":"TarikaOne","p_authorkey":"20895","p_urlkey":"81960","p_title":"Code Library Declaration\u2026","p_cat":"LD #26","p_event":"LD26","p_time":"1366997940","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"20895","us_name":"TarikaOne","us_username":"tarikaone","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>I really should get this out the way before the LD madness gets under way. For my entry I&#8217;ll be using a\u00a0publicly\u00a0available build of our 2D engine named Titan which runs on MonoGame for Windows. As it comes with cut-scene management, tile mapping, animated sprite sheets, and ogg music playback out of the box, it&#8217;s\u00a0definitely\u00a0going to come in handy.<\/p>\n <p>After the warm-up practice last week, I realised that I spend far too much time on boiler plate code, so using Titan will mean I can concentrate on making the best game possible, rather than faffing about trying to rebuild something I already have access too.<\/p>\n <p>You can visit the homepage where the engine is free to download here: <a href=\"http:\/\/titan.xpod-games.com\">http:\/\/titan.xpod-games.com<\/a><\/p>\n <p>Good luck everyone, this is going be a blast <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>Aimee<\/p>","time":"April 26th, 2013 12:39 pm","title":"Code Library Declaration\u2026"}