{"author_name":"BrainSlugs83","cat":"LD #26","comments":[{"author_name":"YSelf Tool","time":"April 26, 2013 12:22 pm","epoch":1366996920,"text":"As long as you comply with the rules of the compo, you decide compo\/jam when commiting your game.","spam":"N"},{"author_name":"BrainSlugs83","time":"April 26, 2013 3:24 pm","epoch":1367007840,"text":"Also: What if I let people test my game (and report bugs or give feedback) &#8212; does that count as &#8220;working on a team&#8221;?","spam":"N"}],"epoch":1366994760,"likes":2,"metadata":{"p_key":"46319","p_author":"BrainSlugs83","p_authorkey":"22701","p_urlkey":"81981","p_title":"Fuck it, let\u2019s do this.","p_cat":"LD #26","p_event":"LD26","p_time":"1366994760","p_likes":"2","p_comments":"2","p_status":"UPD5","us_key":"22701","us_name":"BrainSlugs83","us_username":"brainslugs83","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>So, I&#8217;ve never done Ludum Dare before, but I&#8217;ve done the Allegro Speedhack a few times (seems like another life ago now); and I&#8217;ve been wanting to get back into gamedev, so&#8230; why the fuck not?<\/p>\n <p>Also, Ludum Dare has a few things that Speedhack didn&#8217;t:<\/p>\n <ol>\n <li><span style=\"line-height: 13px\"><span style=\"line-height: 13px\"><span style=\"line-height: 13px\">No file size limits!? FUCK YES. \u00a0(As opposed to speedhack&#8217;s 250 KB limit &#8212; heh, zip level 10 time, take your sprites down to 4 bpp, let&#8217;s get that mp3 sound-fx system working, &#8217;cause wav aint cuttin&#8217; it, etc. haha &#8212; way too much time fucking around with bullshit &#8212; for the benefit of the 7 people left on this planet who still call the internet up on their telephones &#8212; and not enough time coding the shit out of some awesome games!)<\/span><\/span><\/span><\/li>\n <li>No technology limits! \u00a0That means I can use C#, or any other technology stack I so choose? \u00a0DOUBLE FUCK YES. (Seriously, C++ is only 3% faster, and for all the trouble it will cause you, it&#8217;s really not worth it if you&#8217;re writing something that&#8217;s going to run in &#8220;user land&#8221; anyway.)<\/li>\n <\/ol>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/Challenge-Accepted2.jpg\"><img class=\"size-full wp-image-231629\" style=\"float: right\" title=\"Challenge Accepted\" alt=\"Challenge Accepted\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/Challenge-Accepted2.jpg\" width=\"196\" height=\"218\" \/><\/a><br \/>\n Sounds like I just have to wait for the rules to be announced, and then submit my game to the appropriate thread in time, and bam &#8212; I&#8217;m good to go. \u00a0I can&#8217;t tell from the rules so correct that if I&#8217;m mistaken &#8212; somebody &#8212; please. \u00a0Also do I have to decide if I&#8217;m doing the 72-hour-jam or the 48-hour compo up front? \u00a0I mean &#8212; if I start out aiming for the 48 hour comp, but decide later on that I really want the 72 hour jam , I can just switch it over, right? &#8212; Man, I wish I was an IRC nerd right now.<\/p>\n <p>&#8211;Mikey<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/challenge-accepted\/\" rel=\"tag\">Challenge Accepted<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/fuck\/\" rel=\"tag\">fuck<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/fuckyeah\/\" rel=\"tag\">fuckyeah<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/i-gave-that-blogpost-a-picture-blogposts-love-pictures\/\" rel=\"tag\">I-gave-that-blogpost-a-picture-blogposts-love-pictures<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/jam\/\" rel=\"tag\">jam<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/questions\/\" rel=\"tag\">questions<\/a><\/p>","time":"April 26th, 2013 11:46 am","title":"Fuck it, let\u2019s do this."}