I’m in for LD 26
In for Ludum Dare 26! I’ll target windows first, with an update for mac probably a couple hours after the compo ends.
Tools:
- Custom game engine (C++, based on Cinder)
- Music – Figure (iOS) and Renoise
- SFX – BFXR
- 2D – PyxelEdit and PaletteFuck
- 3D – Wings3D and Blender
- Source Control – Perforce
I froze my engine code last night so I could post it here today. I wrote a new engine, this time based on Cinder.
Features:
- Using Cinder, an open source creative coding framework
- Cross platform (Windows, Mac and iOS)
- Added support for 2D tiles/animated sprites
- Added Bullet physics support for full 3D physics.
- Added game-data objects for render and physics data
- Added game-data manager class for organization
- <1,500 lines of code, with more features than my last >20,000 line engine.
TODOs:
- Cinder audio is busted so audio playback leaks, no looping.
- Learn how to use GitHub so I don’t keep distributing this as a zip file.
Wish me luck!