I’m in for LD 26

In for Ludum Dare 26! I’ll target windows first, with an update for mac probably a couple hours after the compo ends.

Tools:

  • Custom game engine (C++, based on Cinder)
  • Music – Figure (iOS) and Renoise
  • SFX – BFXR
  • 2D – PyxelEdit and PaletteFuck
  • 3D – Wings3D and Blender
  • Source Control – Perforce

 

I froze my engine code last night so I could post it here today. I wrote a new engine, this time based on Cinder.

Features:

  • Using Cinder, an open source creative coding framework
  • Cross platform (Windows, Mac and iOS)
  • Added support for 2D tiles/animated sprites
  • Added Bullet physics support for full 3D physics.
  • Added game-data objects for render and physics data
  • Added game-data manager class for organization
  • <1,500 lines of code, with more features than my last >20,000 line engine.

TODOs:

  • Cinder audio is busted so audio playback leaks, no looping.
  • Learn how to use GitHub so I don’t keep distributing this as a zip file.

Download Engine Here

 

Wish me luck!