{"author_name":"torokokill","cat":"LD #26","comments":[],"epoch":1366990980,"likes":0,"metadata":{"p_key":"46343","p_author":"torokokill","p_authorkey":"3932","p_urlkey":"82005","p_title":"I\u2019m in","p_cat":"LD #26","p_event":"LD26","p_time":"1366990980","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"3932","us_name":"torokokill","us_username":"torokokill","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>A little late, as I couldn&#8217;t decide between playing it safe with another Actionscript game or taking a rather huge risk and trying a C++\/DirectX game. Working is going well on my base C++ code, I&#8217;m going to take the risk and try for a complete C++ entry. In the event that the theme is better suited for a 2D game, I&#8217;ll go with Actionscript instead.<\/p>\n <p>C++ Specs\/Tools:<\/p>\n <ul>\n <li><span style=\"line-height: 13px\">Code: C++, Microsoft Visual Studio 2012<\/span><\/li>\n <li><span style=\"line-height: 13px\">Graphics: DirectX 11, Sculptris, Pixexix, Paint.Net<\/span><\/li>\n <li>Sound: fmod, Audacity, bfxr<\/li>\n <\/ul>\n <p>Actionscript Specs\/Tools:<\/p>\n <ul>\n <li><span style=\"line-height: 13px\">Code: Actionscript 3, FlashDevelop<\/span><\/li>\n <li>Base Code: Flashpunk<\/li>\n <li>Graphics: Paint.Net<\/li>\n <li>Sound: bfxr, Audacity<\/li>\n <\/ul>","time":"April 26th, 2013 10:43 am","title":"I\u2019m in"}