Ludum Dare 26 here I come

Just a quick note stating I will be commiting to LD26. This will be my third LD (although my second completely flopped). Also, wanted to publicly post the code-base I will be using: https://bitbucket.org/KyleMessner/ld_base, which is a refactored version of various code from previous LDs which has been made more general. It comes with some default assets (which are released as freely available) as examples on how to use the code.

Not a whole lot going on, mostly boiler-plate stuff for drawing sprites using WebGL, some text generation routines, a game “loop”, and some Entity (rectangles) updating/drawing/collision-testing, as well as the skeleton of a level-editor that’s easily extensible for many types of games. Also, there are some bugs right now, trying to square it away before the compo starts. If I follow my previous attempts at setting up boiler-plate code before the compo starts, though, I’ll end up throwing this all out the window and rolling something from scratch during the competition like I always do. Le sigh.

But I digress. Unfortunately, I’m also participating in the Google Code Jam which starts at 8pm and lasts for 2.5 hours. I don’t think this should set me back too far though, as it’s only 1.5 hours of compo time, and I can try to multi-task and think of game ideas while coding. Who knows, GCJ might inspire some awesome idea.

Good luck to everyone, I hope to get to play some awesome games next week, and hopefully I can contribute something at least a little fun to the heap of awesome. Happy daring!