{"author_name": "3.14", "cat": "LD #26", "comments": [], "epoch": 1366987440, "likes": 0, "metadata": {"p_key": "46368", "p_author": "3.14", "p_authorkey": "22238", "p_urlkey": "82030", "p_title": "I’m in.", "p_cat": "LD #26", "p_event": "LD26", "p_time": "1366987440", "p_likes": "0", "p_comments": "0", "p_status": "UPD5", "us_key": "22238", "us_name": "3.14", "us_username": "314", "event_start": "1366934400", "event_key": "16", "event_name": "LD26"}, "text": "<p>From sunny Łódź, Poland, straight from the crowdy center of the city, Blue Brick team has it&#8217;s final hours before the Ludum Dare weekend. We expect to have 5-8 contestants and are mostly focused on a pure dare challenge. One man vs. a random theme. Who will survive?</p>\n <p>My name is Piotr and I go by the nick 3.14 but also known as zxc. I will make a game this weekend.</p>\n <p>My tools of choice are:</p>\n <p>1)Flashdevelop</p>\n <p>2)Gimp</p>\n <p>3)Audacity</p>\n <p>4)Something for the music, not yet decided</p>\n <p>5)My own simple framework. Check it out at pioiwan.com/LDframe, download at pioiwan.com/LDframe/LDframe.rar. It contains:</p>\n <p>-simple game screen management</p>\n <p>-sfx through packed bfxr.</p>\n <p>-simplified text rendering</p>\n <p>-simple buttons</p>\n <p>-simple save game system</p>\n <p>-a preloader</p>\n <p>Nothing fancy, these are stuff I always used in small 3h game jams. I either written these stuff from scratch or written them exacly the same way. So it compiled this framework for my game. It doesn&#8217;t give unfair advantage as it is much simpler than Flixel or FlashPunk for instance.</p>\n <p>I will make a screencast and encourage all the guys on site to do the same.</p>\n <p>Good luck to you all and may this not be my last post here.</p>\n <p>&nbsp;</p>", "time": "April 26th, 2013 9:44 am", "title": "I’m in."}