{"author_name":"Mantic","cat":"LD #26","comments":[],"epoch":1366987200,"likes":1,"metadata":{"p_key":"46370","p_author":"Mantic","p_authorkey":"507572","p_urlkey":"82032","p_title":"Getting prepped for the contest!","p_cat":"LD #26","p_event":"LD26","p_time":"1366987200","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"507572","us_name":"Mantic","us_username":"Mantic","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>I&#8217;m doing something a bit new to me for this round of Ludum Dare: using the Moai Lua game engine! \u00a0I&#8217;ve worked with Corona in the past, but like the idea of publishing for the desktop.<\/p>\n <p>That being said, I&#8217;ve been working on my own base lua library for app\/ui\/etc scaffolding that will need to be included here to comply with Rule #2 of the competition. That&#8217;ll be included later today (before the jam).<\/p>\n <p>Here we go!<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld26\/\" rel=\"tag\">LD#26<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/lua\/\" rel=\"tag\">lua<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/moai\/\" rel=\"tag\">moai<\/a><\/p>","time":"April 26th, 2013 9:40 am","title":"Getting prepped for the contest!"}