I’m (Somewhat) In

I’ll be gone pretty much all day Saturday so I will probably only get <10 hours of work in, but I am going to at least give it my best shot.

 

I’ll be using:

  • Python/Pygame (or Atanua if I feel like failing miserably)
  • Mixcraft or Famitracker for music
  • bfxr/sfxr for sound effects (if I utilize sound effects)
  • GIMP and/or PixelEdit for art

Any tips for game creation in a very short time (shorter than the already short 48 hours)?

Comments

26. Apr 2013 · 15:04 UTC
Tip #1 – use your Saturday as best you can. If you have a smartphone, make content on it (there’s several free apps out there for sprites and music). If nothing else, just get a good plan in your head – work out the code structure, the game rules, and the art styles you want to use.

Tip #2 – Get something on screen FAST. A square is good. Then add your gameplay one small feature at a time and make sure you always have something that builds and plays (for some value of play). That way, if the deadline comes up, you can submit something.

Tip #3 – Use source control (I like mercurial). Check in every new working feature. If that means checking in every 5 minutes, then do it. This works with #2 allowing you to back yourself out of a corner in case you started to write something you can’t finish.

Tip #4 – Use autotracker (see the LD tools page) for your music if you can’t compose on Saturday on a smartphone. With only Sunday to work, you need to save as much time on content as you can so you can focus on code. PyGame can directly play the tracker files it spits out.
cardboard
26. Apr 2013 · 19:26 UTC
Thanks for the tips! They are very helpful.