{"author_name":"jurnacsr","cat":"LD #26","comments":[],"epoch":1366980540,"likes":1,"metadata":{"p_key":"46403","p_author":"jurnacsr","p_authorkey":"16532","p_urlkey":"82065","p_title":"LD 26 \u2013 The Months Go By!","p_cat":"LD #26","p_event":"LD26","p_time":"1366980540","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"16532","us_name":"jurnacsr","us_username":"jurnacsr","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>It&#8217;s about that time once more!<\/p>\n <p>I&#8217;ve taken a little bit of a break from game development for the past few months. \u00a0Maybe it was burnout, maybe it was idea block, maybe it was the desire to do something different &#8211; who can tell. \u00a0What I know now is this: the LD competitions are incredibly motivating, and therefore think it&#8217;s time to dive back in! \u00a0Last time around I learned a lot about developing games, especially on a short time schedule, so this time I want to apply that knowledge and make a better product. \u00a0My game last time turned out very good &#8211; UNLEASHED! Son of Kracken &#8211; so I&#8217;ll be sticking to the tools and frameworks I used for that.<\/p>\n <p>This time around I want to focus even more on planning, setting up some deadlines and deliverables, and documentation. \u00a0I like the feeling it gives me &#8211; setting up some boundaries and constraints lends focus to my work process and ultimately improves the delivered product. \u00a0I also want to be more transparent &#8211; this time try to set up a live stream, as well as a time-lapse. \u00a0That way I have a record of the process and something else to show to others.<\/p>\n <p>I think I&#8217;ll be keeping up the new tradition as well: going to a movie Friday evening. \u00a0Last LD I went to see the Hobbit, learned of the theme in the middle of the movie, and came up with my idea on the ride home. \u00a0I&#8217;d like to replicate that again &#8211; I&#8217;m going to go see Oblivion and see where it takes me. \u00a0Always good to have some inspiration!<\/p>\n <p>As far as tools and platform are concerned, I&#8217;m going to stick with ImpactJS on a web platform. \u00a0I love the portability and ease of test and deploy. \u00a0I just hit &#8216;save&#8217; and then am able to test the product. \u00a0Easy peasy. \u00a0I also enjoy the Weltmeister level editor.<\/p>\n <p>&nbsp;<\/p>\n <p><strong>Code:<\/strong>\u00a0JavaScript &#8211; ImpactJS.<br \/>\n <strong>IDE:<\/strong>\u00a0Notepad++<br \/>\n <strong>Graphics:<\/strong>\u00a0Paint.NET<br \/>\n <strong>SFX:<\/strong>\u00a0BFXR and maybe some MIDI music<\/p>\n <p>&nbsp;<\/p>\n <p>Best of luck to all the entries!<\/p>","time":"April 26th, 2013 7:49 am","title":"LD 26 \u2013 The Months Go By!"}