{"author_name":"Red Ring Rico","cat":"LD #26","comments":[],"epoch":1366975200,"likes":0,"metadata":{"p_key":"46424","p_author":"Red Ring Rico","p_authorkey":"22447","p_urlkey":"82086","p_title":"First Time","p_cat":"LD #26","p_event":"LD26","p_time":"1366975200","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"22447","us_name":"Red Ring Rico","us_username":"red-ring-rico","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>I&#8217;ll be using:<\/p>\n <p>&nbsp;<\/p>\n <p>Language: C++<\/p>\n <p>Platforms: Linux, Windows (and maybe Pandora ;D)<\/p>\n <p>&nbsp;<\/p>\n <p><strong>Tools<\/strong><\/p>\n <p>Editor: gVim<\/p>\n <p>Compiler: MinGW-w64 (Windows) | GCC (Linux)<\/p>\n <p>Version Control: Git<\/p>\n <p>3D: Blender<\/p>\n <p>2D: GIMP<\/p>\n <p>Audio: I have no idea what to do with audio creation, so I&#8217;ll be figuring that out&#8230;<\/p>\n <p>&nbsp;<\/p>\n <p>I have a Git repository <a title=\"El-Rico's Ludum Dare #26 entry\" href=\"https:\/\/github.com\/El-Rico\/LD26\" target=\"_blank\">here<\/a> for my entry, which will contain a simple Hello World window until the competition starts.\u00a0 In addition to this, I shall be using my Open Source engine (well, more of a piston in an engine right now XD) <a title=\"El-Rico's ZED Engine\" href=\"https:\/\/github.com\/El-Rico\/ZED\" target=\"_blank\">ZED<\/a> to aid in speeding up development.<\/p>\n <p>&nbsp;<\/p>\n <p>Continuous Integration is handled by an instance of Jenkins <a title=\"Jenkins Continuous Integration Instance\" href=\"https:\/\/ci.opengamedevelopers.org\" target=\"_blank\">here<\/a>.\u00a0 Builds will be available from <a title=\"Latest unstable Windows build of the Ludum Dare #26 entry\" href=\"ftp:\/\/ftp.opengamedevelopers.org\/projects\/ld26\/builds\/unstable\/windows\/x86\" target=\"_blank\">here<\/a> (unstable) or <a title=\"Latest stable Windows build of the Ludum Dare #26 entry\" href=\"ftp:\/\/ftp.opengamedevelopers.org\/projects\/ld26\/builds\/stable\/windows\/x86\" target=\"_blank\">here<\/a> (stable) for the Windows version, and <a title=\"Latest unstable Linux build of the Ludum Dare #26 entry\" href=\"ftp:\/\/ftp.opengamedevelopers.org\/projects\/ld26\/builds\/unstable\/linux\/x86\" target=\"_blank\">here<\/a> (unstable) or <a title=\"Latest stable Linux build of the Ludum Dare #26 entry\" href=\"ftp:\/\/ftp.opengamedevelopers.org\/projects\/ld26\/builds\/stable\/linux\/x86\" target=\"_blank\">here<\/a> (stable) for the Linux version.\u00a0 If there is a Pandora version, it will be <a title=\"Latest unstable Pandora build of the Ludum Dare #26 entry\" href=\"ftp:\/\/ftp.opengamedevelopers.org\/projects\/ld26\/builds\/unstable\/pandora\" target=\"_blank\">here<\/a> (unstable) or <a title=\"Latest stable Pandora build of the Ludum Dare #26 entry\" href=\"ftp:\/\/ftp.opengamedevelopers.org\/projects\/ld26\/builds\/stable\/pandora\" target=\"_blank\">here<\/a> (stable).\u00a0 For the Windows and Linux builds, there will be an additional directory labelled 32 or 64 before the latest directory, select whichever one suits your architecture&#8217;s bit size.<\/p>\n <p>&nbsp;<\/p>\n <p>In addition, I may be using Twitch to <a title=\"teh_programerer's Twitch\" href=\"http:\/\/www.twitch.tv\/teh_programerer\" target=\"_blank\">stream my progress<\/a>.\u00a0 I use a 1200&#215;1920 monitor for my code and a 1920&#215;1080 for testing the game, so I&#8217;m not sure which monitor would be most interesting.<\/p>\n <p>&nbsp;<\/p>\n <p>Linux is the primary platform, followed by Windows.<\/p>\n <p>&nbsp;<\/p>\n <p>Good luck everyone and have fun!<\/p>","time":"April 26th, 2013 6:20 am","title":"First Time"}