{"author_name":"Nutter","cat":"LD #26","comments":[],"epoch":1366951500,"likes":1,"metadata":{"p_key":"46474","p_author":"Nutter","p_authorkey":"5713","p_urlkey":"82136","p_title":"I\u2019m in for LD26!","p_cat":"LD #26","p_event":"LD26","p_time":"1366951500","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"5713","us_name":"Nutter","us_username":"nutter","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>I&#8217;ll be doing something for LD26 this weekend. Unfortunately I have quite a packed weekend even without LD, so I expect that I&#8217;ll only be able to invest around 12 hours total in my entry. I&#8217;ll be continuing down the path I started on for LD25 with a HTML5 Canvas game. At this stage I don&#8217;t know if I&#8217;ll use any libraries, but I will take a quick peek at what&#8217;s out there before I begin since I don&#8217;t intend to reinvent the wheel as I did last time (which was intentional, for learning).<\/p>\n <p>Let&#8217;s hope that the HTML5 audio situation has improved since December&#8230;<\/p>\n <p>*edit: I&#8217;m going to try going with cocos2D-HTML5; I&#8217;ve been using cocos2D on iOS recently, and it sounds like it&#8217;ll be a decently easy transition.<\/p>","time":"April 25th, 2013 11:45 pm","title":"I\u2019m in for LD26!"}