{"author_name":"h4tch","cat":"LD #26","comments":[],"epoch":1366940340,"likes":0,"metadata":{"p_key":"46501","p_author":"h4tch","p_authorkey":"503643","p_urlkey":"82163","p_title":"I\u2019m in! First time.","p_cat":"LD #26","p_event":"LD26","p_time":"1366940340","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"503643","us_name":"h4tch","us_username":"h4tch","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>This&#8217;ll be my first Ludum Dare!\u00a0I think I&#8217;m going with Love2d since my C++ SDL2 engine isn&#8217;t quite ready, and Love2d is fast at prototyping games and is very portable.<br \/>\n Here are my tools:<\/p>\n <p><strong>OS:<\/strong> Ubuntu<\/p>\n <p><strong>Graphics:\u00a0<\/strong>Gimp, MyPaint, and Inkscape<\/p>\n <p><strong>Sound:<\/strong> SFXR and Audacity<\/p>\n <p><strong>Library: <\/strong>Love2d<\/p>\n <p>I&#8217;ll be streaming to Twitch at <a href=\"http:\/\/www.twitch.tv\/h4tch\">http:\/\/www.twitch.tv\/h4tch<\/a> and recording a timelapse.\u00a0 The scripts I&#8217;m using are available on my <a href=\"https:\/\/bitbucket.org\/danhatch333\/shell-scripts\/src\">BitBucket<\/a>, so if you&#8217;re running Linux (maybe even Mac) you are welcome to use them (requires mencoder and scrot for timelapse, or avconv for recording and streaming).<\/p>\n <p>I&#8217;ve got a question, for future reference. If I were to use my own game library, do I have to make its source visible or just make the binary available before hand? I realize you could cheat by stuffing an almost complete game into the binary beforehand(but the game code would show that you obviously cheated). I was thinking about using my own library, and then maintaining binary compatibility with it with my game(since it&#8217;s unfinished, but mostly usable and extendible). I also realize the code doesn&#8217;t need to be open sourced for it to be visible.<\/p>","time":"April 25th, 2013 8:39 pm","title":"I\u2019m in! First time."}