Help me with trends.

I don't understand the context of most trending themes.

I’m the kind of person that doesn’t play video games, doesn’t listen to music, doesn’t watch movies, and doesn’t keep up with the mainstream at all even though I’m heavily into making all those things (except movies).

As a result, I don’t always understand the context of some Ludum Dare themes.  An example was ‘Tiny World’,  people seemed to understand this meant ‘tiny revolving world’, which is a genre of video games I had no idea existed.  The first time I saw one I though it was innovative,  then I realized there were over 200 similar tiny round world submissions.

Something tells me it was a ‘thing‘ that I just wasn’t on the hip-enough band-wagon to understand.

Since the themes with the most ‘meme context‘ tend to win,   can someone please help me to understanding the “meme context” of a few of these suggested themes?

A link or just a quick explanation as to where/why they came to be would be greatly appreciated.

Thanks!

Comments

naufr4g0
25. Apr 2013 · 23:17 UTC
I can help you to understand the meaning of “alternative physics”, cause it’s one of the theme I have proposed.

With Alternative physics I mean: different/unconventional physics rules. :)
25. Apr 2013 · 23:41 UTC
I wouldn’t worry about the “meme context” of the themes. Memes and pop-culture references are like a black-hole for creativity and originality. Just interpret the theme your own way. You’ll end up making a better game than the 1000 people making the same Zelda and Portal references.
mildmojo
25. Apr 2013 · 23:42 UTC
I’m not sure there’s any deeper context to the themes than you’ve found. I think the trends you saw with the Tiny World theme were just common literal interpretations.