{"author_name":"HunLyxxod","cat":"LD #26","comments":[],"epoch":1366915560,"likes":0,"metadata":{"p_key":"46574","p_author":"HunLyxxod","p_authorkey":"14404","p_urlkey":"82236","p_title":"I\u2019m in!","p_cat":"LD #26","p_event":"LD26","p_time":"1366915560","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"14404","us_name":"HunLyxxod","us_username":"hunlyxxod","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>That will be my second participation. I hope I&#8217;ll do better than the last time, but if I finish my game, that will be already great.<\/p>\n <p>For the tools, I keep the sames:<\/p>\n <ul>\n <li><strong>Language: <\/strong>C++<\/li>\n <li><strong>Libraries:\u00a0<\/strong>OpenGL<\/li>\n <li><strong>IDE:<\/strong>\u00a0Visual Studio 2010<\/li>\n <li><strong>Graphics:<\/strong> Paint .Net<\/li>\n <li><strong>Audio:<\/strong>\u00a0Musagi, Bfxr.<\/li>\n <\/ul>\n <p>No high level graphical library but I think I&#8217;ll scavenge some code from my previous entry to spend more time on my game and less on the technical aspects.<\/p>\n <p>Good luck everyone!<\/p>","time":"April 25th, 2013 1:46 pm","title":"I\u2019m in!"}