{"author_name":"pixeltasim","cat":"LD #26","comments":[],"epoch":1366914840,"likes":0,"metadata":{"p_key":"46577","p_author":"pixeltasim","p_authorkey":"0","p_urlkey":"82239","p_title":"Ludum Attempt 2: With More Co-Op!","p_cat":"LD #26","p_event":"LD26","p_time":"1366914840","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":null,"us_name":null,"us_username":null,"event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>Hey everyone! Looks like I&#8217;m in for the jam! I tried the ludum dare 24, but it didn&#8217;t really work out due to family issues coming up at the last moment.<\/p>\n <p>I&#8217;ll be using C++, SFML 2.0, and my own \u00a0game programming framework using OOP with a custom image\/map loader thingy. (I was going to use Cistron for a component based framework but figured that&#8217;d be design overkill)<\/p>\n <p>For art, I have my good buddy Mr_Wilt on the job! He&#8217;ll be helping with design and art and hopefully after this we&#8217;ll make another game. \ud83d\ude00<\/p>\n <p>I&#8217;m super excited about the themes and plan on\u00a0fulfilling\u00a0as many potato related goals as possible!<\/p>\n <p>Good luck to everyone out there!<\/p>\n <p>&nbsp;<\/p>","time":"April 25th, 2013 1:34 pm","title":"Ludum Attempt 2: With More Co-Op!"}