{"author_name":"fenwick","cat":"LD #37","comments":[],"epoch":1492729680,"likes":1,"metadata":{"p_key":"466","p_author":"fenwick","p_authorkey":"80489","p_urlkey":"35308","p_title":"In for the third time!","p_cat":"LD #37","p_event":"LD38","p_time":"1492729680","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"80489","us_name":"fenwick","us_username":"\/author\/fenwick\/","event_start":"1492732800","event_key":"69","event_name":"LD 38"},"text":"<p>This will be my third LD entry. \u00a0Last time I made an ARG, the time before that I made a 3D stealth game, and this time I think I will make a retro 2D platformer (Maybe a metroidvania? \u00a0We&#8217;ll see), and I will be using Phaser as my engine.<\/p>\n <p><b>Tools:<\/b><br \/>\n Engine: Phaser (on top of javascript and Pixi)<br \/>\n Editor: Atom<br \/>\n Map editor: Tiled<br \/>\n Graphics: GIMP, Paint, maybe AseSprite<br \/>\n Audio: Ableton<\/p>\n <p>I forked <a href=\"https:\/\/github.com\/belohlavek\/phaser-es6-boilerplate\">a really awesome starter project on Github<\/a>. It has live browser reloading and uses ES2017 features like the new \u00a0Javascript class syntax. I&#8217;ve added some classes to for player control and map loading, so I don&#8217;t have to waste any time when I kick off.<\/p>\n <p><a href=\"https:\/\/github.com\/fenwick67\/ld38\">This is my repo<\/a>, where I have my starter code checked in. Happy jamming, everyone!<\/p>","time":"April 20th, 2017 6:08 pm","title":"In for the third time!"}