{"author_name":"RedSounding","cat":"LD #26","comments":[],"epoch":1366880520,"likes":2,"metadata":{"p_key":"46668","p_author":"RedSounding","p_authorkey":"20493","p_urlkey":"82330","p_title":"Prize for highest rated game written in C++","p_cat":"LD #26","p_event":"LD26","p_time":"1366880520","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"20493","us_name":"RedSounding","us_username":"redsounding","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>Yeah yeah, so prizes are not the goal. But I&#8217;m offering a bounty of one Steam game gift of less than $20\/2000Yen etc. to the designer of the game that has the highest rating that is programmed in C++. Hopefully it&#8217;s my own, because I&#8217;d like to buy Monaco and I need an excuse besides Notch tweeting that he likes it. Or, the winner can trade his prize for one potato in my choice of varieties. Tweet me @redsounding after the compo if you&#8217;re the winner! Native code forever! Small print:<\/p>\n <p>C++ includes C code but does not include C#(though I love it) and Obj-C.<\/p>\n <p>To be considered C++ it must include some reference to esoteric template meta-programming. Not.<\/p>\n <p>C++11 is encouraged.<\/p>\n <p>One use of the keyword &#8216;auto&#8217; is required. If your code is not C++0x or C++11 you must define it yourself.<\/p>\n <p>Use of a compiler define or global constant entitled LD48_POTATO is not required, but also encouraged.<\/p>\n <p>End small print. All in fun, of course. Good luck to all.<\/p>\n <p>Edit: Up to and INCLUDING $20 for a Steam game. For you technical types.<\/p>","time":"April 25th, 2013 4:02 am","title":"Prize for highest rated game written in C++"}