{"author_name":"TellusE","cat":"LD #26","comments":[],"epoch":1366869420,"likes":1,"metadata":{"p_key":"46686","p_author":"TellusE","p_authorkey":"749","p_urlkey":"82348","p_title":"In, Likely.","p_cat":"LD #26","p_event":"LD26","p_time":"1366869420","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"749","us_name":"TellusE","us_username":"telluse","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>Hey.<\/p>\n <p>I&#8217;ll try and find the time for another round this weekend. It&#8217;s been a while since my last weeping attempts at coherent experiences, but I&#8217;m hoping I can take a break from my studies over the weekend for some relaxing, stressful game jamming.<\/p>\n <p>Contrary to earlier, I&#8217;ll not be going Flashpunk this time around (although it&#8217;s still an excellent choice for quick-n-dirties, I think), reason being that I haven&#8217;t been able to set up a sane dev environment on my all-Linux system. FDT and Flex work fine, but a few of Flashpunk&#8217;s Object trickery is bugging the syntax checker and refusing to build perfectly healthy code.<\/p>\n <p>Instead, I&#8217;ll try out Allegro 5, mixing in Box2D if the theme matches the unfortunately-early ideas banging around my head. I had an early C++ derivative of Flashpunk running through SFML and SDL1.2, but it&#8217;s simply too basic for proper use.<\/p>\n <p>Graphics start from Pinto (a Paint.NET wannabe for Linux) for simple painting, possibly working within regions of procedural generation for simplicity.<\/p>\n <p>Sound and music will be minimalist this time (no Raymond Chandler monologues, I promise!) &#8211; at best, a few short vocal queues and perhaps some random piano chords.<\/p>","time":"April 25th, 2013 12:57 am","title":"In, Likely."}