{"author_name":"NeuronFire","cat":"LD #26","comments":[],"epoch":1366844700,"likes":2,"metadata":{"p_key":"46718","p_author":"NeuronFire","p_authorkey":"20654","p_urlkey":"82380","p_title":"My First Ludem Dare","p_cat":"LD #26","p_event":"LD26","p_time":"1366844700","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"20654","us_name":"NeuronFire","us_username":"neuronfire","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>Hello Everyone,<\/p>\n <p>This is my first time entering a game jam of any kind. \u00a0I&#8217;m excited and a bit scared to be honest. \u00a0But I hope to accomplish something! \u00a0I&#8217;ll be using the following tools:<\/p>\n <p>1. ImpactJS. \u00a0I&#8217;ve been reading about this engine for the better part of a year, and since I *need* to learn an HTML 5 engine of some sort, this one seems like a good start. \u00a0It is also the 2nd biggest risk to me finishing, because I&#8217;ve never used this engine before.<\/p>\n <p>2. Illustrator and Photoshop CS5. \u00a0I&#8217;m more of a Vector artist at heart, because I can&#8217;t make the pixels go right.<\/p>\n <p>3. Audacity. \u00a0I&#8217;ve recently started using this tool, and I can make it make some noises.<br \/>\n The first biggest risk to me accomplishing something is my tendency to &#8220;Depth-First&#8221; whatever feature\/bug I&#8217;m working on, and end up missing the forest for one spectacular tree. \u00a0It&#8217;s been useful at times in the past, but sucks when assembling prototypes. \u00a0Game Jams should be a good way to develop my &#8220;Breadth-First&#8221; skills.<\/p>\n <p>4. Added a new Tool, I&#8217;m using BFXR as well. \u00a0I still don&#8217;t know what I&#8217;m going to do for music generation&#8230;<\/p>\n <p>&nbsp;<\/p>\n <p>NeuronFire<\/p>\n <p>&nbsp;<\/p>","time":"April 24th, 2013 6:05 pm","title":"My First Ludem Dare"}