{"author_name":"zeoverlord","cat":"LD #26","comments":[],"epoch":1366838640,"likes":2,"metadata":{"p_key":"46730","p_author":"zeoverlord","p_authorkey":"15513","p_urlkey":"82392","p_title":"Yea im in","p_cat":"LD #26","p_event":"LD26","p_time":"1366838640","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"15513","us_name":"zeoverlord","us_username":"zeoverlord","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>Looks like im doing this again, i have the house for myself, i got a pile of snacks at the ready and lots of lessons learned since the last time at LD #24.<\/p>\n <p>I am going to limit myself a little when it comes to the scope of the game compared to last time, and it will be strictly 2D this time and physics no more advanced than super mario.<br \/>\n But i already have a few ideas to make it interesting<\/p>\n <p><strong>Language<\/strong>: C++<\/p>\n <p><strong>Libraries<\/strong>:<br \/>\n &#8211; OpenGL<br \/>\n &#8211; FMOD ( for sound )<\/p>\n <p><strong>IDE<\/strong>:Visual C++ 2008 Express<\/p>\n <p><strong>Basecode<\/strong>: i have my own based on the old NeHe base code with the addition of my own toolkit i am just finishing up some improvements to, though it&#8217;s largely the same as before.<\/p>\n <p><strong>Graphics<\/strong>: photoshop more or less, though i might be using one or two other random tools<\/p>\n <p><strong>Sound\/Music<\/strong>: SFXR\u00a0 i think, the audio part of this game is going to be crap.<\/p>","time":"April 24th, 2013 4:24 pm","title":"Yea im in"}