So here we are again :-)
I’ve been on a long hiatus, but I’m definitely not sitting out LD36! 
My original intent was to enter with a custom game engine based on NET Core and OpenGL, but didn’t manage to get things into an usable state in time.
So plan B it is! I’ve always been a big fan of LÖVE. I’ve gathered a bundle of community libraries (including anim8, simple-tiled-implementation, hump, bump and lovebirds ❤︎) that I intend to use.
I’ve put this bundle in a Github repository: https://github.com/cryovat/ld-template-love2d
My toolbox will look like this:
- Programming: ZeroBrane Studio and LÖVE
- Graphics: pro motion NG and possibly Photoshop
- Audio and music: No idea… Maybe sfxr again?
- Source control: The amazing GitKraken – do yourself a favor and check it out.
Best of luck to all of you!