LD #26 is almost here, and I’m making some changes.

So if you go back to my original post, I talked about using Love2D as my framework. Well I decided to use a different tool that I just discovered recently. It’s called CraftStudio.

 

It’s a lot more simplified than Love2D, but that just makes it easier to work with for this. Also, it has a neat multiplayer  studio, so you and your other team can develop together on the same project in the same namespace. Speaking of that, I got my friend Alex to help develop with me, so we will be entering the Jam instead. And we will both be streaming, at least I will, the entire time. Hope to see you all soon! And check out this tool! its FREE for Ludum Dare weekend! and just released beta!.

 

http://www.youtube.com/watch?v=YDkTCGL1l0s

Comments

23. Apr 2013 · 20:20 UTC
Your link says “502 Bad Gateway” … what is that supposed to mean ?!? :)
Nexx
23. Apr 2013 · 20:26 UTC
Site is currently updating for the beta release. Give it a moment and it should be up soon.
badcc
23. Apr 2013 · 20:27 UTC
This will be very very fun! 😀
23. Apr 2013 · 20:33 UTC
Yeah letz do some engine we know nothing about …! XD! Wheeeee…..!!!!!!!!!!!!!!!!!

Sorry about that, no letz just do it…. ! :)
pandadump
23. Apr 2013 · 21:07 UTC
I’m so using CraftStud.io too. They just added a physics engine in the new beta released 15 minutes ago!!
Osgeld
23. Apr 2013 · 22:45 UTC
I am using EGSL, not as polished as Love2d, but it doesnt make you explode your code over 1000000000 needless callbacks to make pong. Dont get me wrong, I have used Love2d since my first LD about 5 years ago, but it really does make things complicated.